Desktop appv3.0.5

BedrockToolchest

The desktop toolkit for editing, backing up and fixing Bedrock worlds.

  • Updated 2 weeks ago

Screenshots

Overview

The Swiss Army knife for your Minecraft Bedrock worlds. Edit worlds, manage players, handle backups, and fix things that probably shouldn't have broken in the first place — all through a desktop app that doesn't require a computer science degree to use.

Features

  • Every world, in one place: Found automatically across every Minecraft install on the machine, grouped by which one put them there, with sizes and a health check on each.
  • World Map: Your whole world drawn from its own blocks, in all three dimensions. Slice it at any height to see inside a base, or right-click a chunk to inspect it.
  • Chunk Pruning: Draw the areas you want to keep, invert to prune inside them instead, and see how many chunks go before anything is staged.
  • Player Inventory: Hotbar, armour, offhand and ender chest, laid out as Minecraft lays them out. Drag items between slots, or open one and give it enchantments the game would never allow.
  • Villages: Who lives in each village, what they have claimed, and which claims are held by villagers that no longer exist — which is usually why the village stopped breeding.
  • Entities: Every mob and object in the world, grouped by type, with its raw data editable and a jump straight to it on the map.
  • Villager Trades: Edit what any villager buys and sells, tier by tier — items, quantities, enchantments, armour trims and how many times a trade can be taken.
  • Structures: Everything saved with a structure block, rendered in 3D with the block list it would take to build again. Export to .mcstructure, or import one in.
  • Add-ons: The packs in your world and the packs on your computer. Reorder them, update them, see which are missing files or unmet dependencies, and patch packs to keep achievements working.
  • Properties & Scoreboards: The scoreboard behind /scoreboard — objectives, display slots and every score — plus the custom data your add-ons keep on the world itself.
  • Game Rules: All 31 rules as switches, grouped by what they affect, each with a plain explanation of what it actually does.
  • Backups: Kept outside the world folder, so they survive the world being deleted. Restore, verify, lock, or recreate a world that is no longer there.
  • Console: Everything the program has done this session, written to disk as it goes — so the log from a session that crashed is still there afterwards.

Changelog

  1. v3.0.5 Latest

    New

    • Complete Simplified Chinese translation: every screen is now translated into Simplified Chinese by hand, thanks to 捂脸 (Wulian233)
    • Choose a map's type: maps and empty maps in the Player Editor now show their real name and icon, such as Ocean Explorer Map or Empty Locator Map. Pick a different type from the new Map Type list, and turn a map's player arrow on or off with Show player positions
    • Use an inventory item as a custom-item base: open any selected item in Custom Item with all of its data ready to edit
    • See progress while saving large changes: saving now shows live progress while Toolchest tidies a world after a large prune or dimension removal
    • Recover players from older console worlds: export or transfer their inventory, equipment and other player data into a regular Bedrock player. The original data stays untouched

    Fixed

    • Advanced NBT stays open while editing: expanded branches, selection and scroll position are now kept when an item changes
    • Importing an image as a map no longer fails when that player has unsaved Player Editor changes. The map item is added alongside your other edits, and undoing the player's changes removes the imported map too
    • Clearer missing-entity export warnings: repeated IDs are now grouped by chunk and shown as block-coordinate ranges
    • Much smaller worlds after large prunes: removed areas now release their unused space properly instead of leaving the world the same size or larger
    • Cleaner World Map dimension changes: open panels close and map controls pause while another dimension loads, with no old map showing underneath
  2. v3.0.4

    New

    • Edit and share translations: open the languages folder from Settings and update the JSON files. Your edits are kept when Toolchest updates, while untouched files still receive newer translations automatically
    • Choose which dimension the World Map loads first; the others load when you select them
    • Copy and paste inventory items: copy an item into Toolchest's clipboard and paste it into another slot, another player's inventory or another world. It stays available even after you close the source world
    • Browse earlier console logs: pick a previous session in the Console tab, including ones that ended in a crash. The crash prompt now opens that session's log directly
    • The Back and Forward buttons on supported mice move through the screens you've visited, just like in a browser
    • The licence now explicitly allows personal and commercial use, including teams and studios building Marketplace maps. Worlds you create or edit with Toolchest are yours; the app itself still can't be sold or bundled with a paid product

    Fixed

    • Pruning chunks now frees up the disk space properly
    • Dimensions with missing entity records can be exported: review the affected chunks and choose whether to omit the dangling references. The source world is left untouched
    • Choosing an item while editing a shulker box's contents no longer crashes
    • Restore points, removed add-ons and empty backup folders are now cleaned up from AppData automatically. Your backups are never touched
    • Properties & Scoreboards stays responsive even when an add-on has created hundreds of thousands of dynamic properties or scoreboard entries
  3. v3.0.3

    New

    • Linux is now supported: BedrockToolchest runs on 64-bit Linux desktops as a self-contained download with no .NET install needed. Ubuntu 24.04 is validated; other distributions should work but haven't been tried yet
    • Transfer custom dimensions between worlds: export a dimension from the World Map and import it into another world. Toolchest identifies the relevant add-ons, can activate matching packs already in Minecraft, flags missing packs and version differences, and lets you review or undo the dimension and its add-ons together before saving. Protected Marketplace files are left untouched
    • Change the biome of a whole area: a new Biomes button on the World Map lets you draw an area and set every chunk in it to one biome, as a single reviewable change. Terrain is untouched; only spawns, colours and weather follow the new biome
    • Click a player's head on the World Map to open them in the Player Editor
    • Refresh a player's look from their Identity card to fetch their current head and 3D model after a skin change, and clear all saved player heads from Settings
    • Village centres now include a height: the Villages tab shows X, Y, Z — the same point the game uses to decide where cats and iron golems can spawn
    • Edit inside shulker boxes and bundles: select one in the Inventory tab and its contents appear as slots you can edit, drag into and out of, or empty. Works at any depth, and bundles show how full they are and won't take more than the game allows

    Fixed

    • Map markers now show each player's real head instead of the default one
    • NBT trees on the Entities and Block Entities tabs stay open and keep their scroll position while you edit
    • Clicking into a value and back out without changing it no longer marks it as edited
    • The player name and inventory item name boxes no longer refresh the panel when left unchanged
    • The window can be resized again by dragging any edge or corner
  4. v3.0.2

    New

    • A sharper, smoother World Map with clearer terrain and builds, even when zoomed out
    • Player and spawn markers: players' last saved locations shown with head icons, plus the world spawn point
    • Locate players in one click — jump from a player's Identity card straight to their spot on the map
    • More options in the Custom Item builder: keep an item on death, lock it so it can't be moved or dropped, and set which blocks it can be placed on or break in Adventure mode
    • Updated for Minecraft 1.26.50, the Wilderness Bound update: the Experiments tab matches the new release, and the map draws the new blocks and biomes — poplar leaves, wood and everything from it, red shrubs, shelf mushrooms, straw beds, the polished and brick forms of sulfur and cinnabar, and the Dappled Forest and Sulfur Caves biomes — instead of grey

    Fixed

    • Block Entities now shows an icon for every kind of block. Signs, hanging signs, shelves, shulker boxes, note blocks, suspicious sand and gravel, and potent sulfur were blank because the game names their saved data differently from the block; they now show the right icon and name the actual block ("Birch Wall Sign", "Red Shulker Box")
    • The map's biome layer now names the right biome. Colours were keyed to a numbering that drifts from the game's from id 40 up, so cherry groves, meadows, deep dark and the newer oceans and bamboo jungles were mispainted; every biome now takes its colour from the id the game actually writes
    • Opening the Player Editor no longer crashes on a damaged world. One player's damaged data used to close the whole app; that player now shows as having no data and everyone else stays editable
  5. v3.0.1

    New

    • Create any custom item: choose any item or block, then change its name, description, durability, enchantments, armor trim and more — even in unusual combinations — and add it straight to a player's inventory, with advanced controls for every stored detail
    • Change a chunk's biome: the Chunk Inspector's Overview now has a "Set biome" picker. Pick any biome and the whole chunk becomes it on save — the terrain stays exactly as it is, but spawns, grass and water colour, and whether it rains or snows all follow the new biome. A chunk with several biomes shows as "Mixed" until you pick one
    • Enchant past the vanilla limit: the item editor's level control now goes as high as the game will actually honour rather than stopping at the enchanting-table cap — Sharpness 255, Efficiency 255, Protection 20 — while enchantments that break past a point stop there too (Lure and Quick Charge at 5, Loyalty and Piercing at 127)

    Fixed

    • Saving to an exported or Realm world no longer fails: worlds from a .mcworld export or a Realm download could refuse to save with a "no live write-ahead log" message and roll back, because packaging strips a small bookkeeping file. Toolchest now recreates that file exactly as Minecraft would, confirmed by opening the saved world with the game's own database engine
    • Village size now shows all three dimensions (width × height × length, e.g. 65 × 24 × 65) instead of dropping the height
  6. v3.0.0

    BedrockToolchest 3.0 is a ground-up rewrite. The same program, written again as a single native Windows executable with no Python runtime behind it — it starts in about a second and opens a 3 GB world without stalling. Everything version 2 did is here, on a database layer built to be checked against Minecraft's own.

    New

    • World Picker: a landing page that finds every world on the machine across the Store, standalone, Preview and Education installs, with search, background folder sizing, a recents band, and a per-world health check
    • World Map: your whole world drawn from its own blocks in every dimension, with height slicing to see inside bases and caves, see-through structure finding, and right-click chunk inspection
    • Villages: which villages exist and who lives in them, their claims, timers, standing and raids — and detection of the orphaned dwellers and workstations that silently break a village
    • Block Entities: every chest, sign, hopper, furnace, spawner, banner and lectern, grouped by type with its raw data editable
    • Properties & Scoreboards: the custom data add-ons keep on the world, grouped by pack, plus full scoreboards with participants resolved to player names
    • Tamed Pets, Player Transfer (export/import and copy chosen parts between players), Structures with a 3D preview and .mcstructure import/export, and a per-change Review

    Improved

    • Backups now live outside the world folder, are taken once per session, and every save is read back and confirmed with automatic rollback if it fails
    • Logs are written to disk as the session runs, the last ten kept and offered after a crash
    • Worlds open in milliseconds, scans run off the UI thread with live progress, and 21 languages — including right-to-left — follow your OS and switch without a restart
    • Chunk Inspector, Tick Data, Maps, Villager Trades, Entities, Flat World, Gamerules, Experiments, Abilities and the add-on screens all rebuilt
  7. v2.8.7

    Added

    • Structures tab listing every structure you saved in-game with structure blocks, with export, import, and delete
    • A save reminder to close the world in Toolchest before opening it in Minecraft

    Fixed

    • Pruning now removes stranded entities from cleared chunks, not just terrain
    • NBT edits in the data view now save reliably across every editor
    • Villager trades no longer carry stale enchantments when swapping to a non-enchantable item
  8. v2.8.6

    Added

    • Unlimited villager trade uses by setting max uses to -1

    Fixed

    • Villager trade edits now persist in-game instead of being regenerated by Minecraft
    • Entity NBT edits now update in the UI immediately after saving
    • Advanced tab edits such as rotation, position and list properties now save correctly
    • Prevented a Bedrock Dedicated Server "CURRENT file" corruption warning after editing
  9. v2.8.5

    Added Minecraft 1.26.10 support, landing-page addon management, villager biome editing, batch addon imports, and expanded player/property search. Also fixed entity duplication, villager profession persistence, incomplete addon imports, and chunk-map scrolling.